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  • Torver Crescent, Seaburn Dene, Sunderland, SR6 8LG Tel - 01915535590

Design Technology

In our school the study of design technology is valued as a way for children to develop valuable life skills, preparing them for the future. Children are taught specific  skills through a variety of projects each half term as set out below. Skills are re-visited throughout the year to ensure children’s knowledge is secure.
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YEARS 1 & 2

 

CYCLE 1  2017-18

ONGOING

CYCLE 2  2018-19

 

AUTUMN 1

AUSTRALIAN ADVENTURE-GEOG

 

 

 

 

AUTUMN 2

POST A PRINGLE and other Megastructures

 

We will learn about structures and how to make them stronger, stiffer and more stable.

 

We will begin by finding out the best way to post a Pringle so that it arrives in one piece!

 

We will learn how to stiffen and strengthen everyday materials to create structures.

 

 

 

 

 

 

 

 

We will take care of our own school gardens by planting and nurturing herbs, vegetables and fruits.

 

 

 

YEAR 1

YEAR 2

 

 

 

Year 1 will be taking part in the Pyramid Challenge

Year 2 will be taking part in the Great Bridge Challenge.

 

 

 

Year 1 will construct their own tower.

Year 2 will create their own magnificent bridge.

 

 

SPRING 1

 

 

CRACKING IDEAS-history

DT link-We will:

  • Design, make and evaluate products
  • Build structures using mechanisms
  • Investigate our homes, the school and other places to see if we can come up with ideas and inventions that others may find useful.

 

SPRING 2

 

 

 

 

 

SUMMER 1

FROM FIELD TO FORK

Geog link-We will find out

  • how food comes from plants or animals,
  •  how it is farmed, caught or grown
  • some of the changes that happen to food as it makes its journey from farm to fork.
  • where food comes from

 

We will research farming and fishing in the UK-geog link

 

Throughout the topic we will prepare foods where we will need to wash, peel, cut and cook to make some hot and cold meals.

 

 

LIFT THE TEACHER

First of all we will see if the whole class can come up with an idea to lift the teacher off the ground.

 

We will explore levers to design a flying Frosties game!

 

We will then design our own Medieval style catapult used in Castles.

 

Our minds will turn to sliders to open, close or move an object. We will use this to create an animated story board that shows a scene from a story.

 

Finally, we will explore buggies and axles, using construction kits to see how axles work.

 

Our finale will be to build a buggy to transport an egg safely through an obstacle course.

 

 

 

 

YEARS 3 & 4

 

 

CYCLE 1  2017-18

ONGOING

CYCLE 2  2018-19

 

Year 3

Year 4

 

 

AUTUMN 1  

Construction

Building on skills learnt in previous years we will improve marking, measuring and cutting techniques to join cardboard together to create models of Roman buildings.

The skills of accurate measurement and cutting.  

AUTUMN 2

 

SEWING

linked to our art and history work we will create a wall hanging using a variety of stitches.

Mechanisms

We will explore levers, linkages and mechanisms and create a moving Christmas card

 

 

SPRING 1

ART BOT

During this topic we will:

Combine motors with other materials to create an “Art Bot”.

Discover potato power.

Use our knowledge of circuits to create an electric car.

Create an intruder alarm.

BRIDGES

Linked to our work on rivers in geography we will create model bridges using a variety of tools and joining techniques.

 

 

SPRING 2 

 

Miners Lamps

Linked to our work on electricity in science and our history topic about coal mining we will design and make head torches for miners.

 

 

SUMMER 1

 

HOT DRINKS

We will design a hot drink, linked to our work in geography on life in Istanbul.

 

MAKE A BANANA KEYBOARD

As designers we will learn about control.

We will experiment with the Makey Makey kit, applying our knowledge of conductors.

We will make a banana keyboard. 

We will make a games controller from Pay Doh.

Once we have explored lots of possibilities, we will be set a challenge to see who can come up with the most interesting or useful device.

SUMMER 2

 

 

 

 

YEARS 5 & 6

 

CYCLE 1  2017-18

CYCLE 2  2018-19

AUTUMN 1

SHAKE THINGS UP

 

As designers we will learn about structures and how to strengthen them.

We will research how earthquake proof buildings are designed.

Our challenge will be to build a shake platform to test our prototypes and modify them until they keep the occupants safe.

We will explore ways to create buildings from blocks and shapes.

We will look at architects throughout the ages have used arches. We will take the Sugar Cube Arch Challenge.

We will learn how to stiffen materials and take the Paper Chair Challenge so that it takes our own weight

 

 

 

YEAR 5

YEAR 6

 

 

Make a Tin Foil Tower

 

Make a house of cards

Make a spaghetti structure

 

 

 

The Great Bridge Challenge

 

AUTUMN 2

 

CONFLICT-history topic

DT Links-we will explore the use of catapults and examine the mechanisms involved.

The Plastic Spoon Catapult Challenge.

SPRING 1

 

 

SPRING 2

 

 

SUMMER 1

BALLOON BLASTER

To explore the use of axles and wheels in vehicles and balanced forces.

 

 

 

 

YEAR 5

YEAR 6

 

 

Design pulley mechanisms

 

Gears to slow down movement.

Simple machines to blast a balloon

See how cams turns rotary movement into linear

Gears to slow down movement

Simple machines to blast a balloon

 

SUMMER 2

 

SHAKE THINGS UP- a transition topic

 

YEAR 4 have painstakingly researched Roman shields, their design features and colours used. The children then created their own bespoke designs, including choosing the appropriate Roman symbols to convey their intentions.

After creating their designs, the children re-enacted a typical Roman formation and evaluated their final products.

 

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YEAR 6

As designers Year 6 will be developing their understanding and use of mechanical systems in their products using gears, pulleys and cams.

They will be incorporating switches, bulbs, buzzers and motors into their design projects and will apply their understanding of computing to programme, monitor and control their products.


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